Bf 11

Discussion in 'Announcements' started by Phil, May 7, 2017.

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  • by Phil, May 7, 2017 at 8:02 PM
  • Phil
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    So lets try something different...

    - Ranks will be simplified into just 5 (P1 - 5 armor in kits).
    - Players will no longer be able to change spawner types.
    - The amount of warps is greatly reduced to focus gameplay into particular areas.
    - The overworld is much smaller (6k).
    - The nether will be smaller as above (2k).
    - The End is disabled.
    - Added /trade.
    - Cooldown on donor kits is now 4 days.
    - Each player will have 20 power.
    - There is a 25 player faction limit.
    - There will be no starting money with donor ranks.
    - There is now just 3 crates: Vote, Beast and Rank.
    - We now have Gen buckets
    - The shop has been simplified, there are only basic items and not everything is for sale.
    - No /shop any longer.
    - Vote party is now every 50 votes.
    - Players get one vote key per 4 votes.
    - There are no blaze spawners in the nether. 100%.
    - AFK time is now max 30 minutes.
    - TNT fill has been removed.

    That's right, you're gonna have to work for it..

    Reset will be Saturday 13th May. Kit reset is now live.
     
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Comments

Discussion in 'Announcements' started by Phil, May 7, 2017.

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  1. Nick
    Just some last suggestions

    Please update f top, make everything on the server count towards f top items (Obsidian, p4, everything!). And you are missing out f top rewards. If you don't put in f top rewards the server is literally going to plummet due to lack of competitiveness.

    I disagree with afk time 30 minutes. I think you should set it back to what it was...

    I think you need to decrease pv space so people only recieve rows, not full chests. (example the p1 rank recieves 1 row, the p2 recieves 2 rows, etc). Having dubs of stuff for people is just insanely pay to win and won't make the gamemode any fun. We already have enderchests.

    Also please revamp the economy so everything is balanced and works together, (Phil there is nothing wrong with copying another server's economy, just go on there and look). The previous economy does NOT work, and there are many flaws to it.

    Making people work for stuff also includes removing kit potion.

    Trench pickaxes, have a custom enchant plugin on your server. But don't actually use it and have minor/exclusive enchants like blast pickaxes so we can trench our bases a lot easier.

    make tnt cheap as fuck. If its easy to make bases it should be a lot easier to raid.

    - hoppers non craftable and add them to the shop at a decent price. Not too high not to low.

    - completely remove punch 2. Remove the enchant, don't let people get it from keys, don't allow them to enchant it. Bow boosting is so dumb.
    • Agree Agree x 1
  2. Nick
    This may be debatable but I think the server needs a ban reset.
  3. _WaterBlood_
    great, might play again :p
  4. fastforward2016
    Alright so @Phil... told me to edit it and give "constructive criticism" so I will... Here it is.
    1 to begin with the main issue that I want to point out that we as everyone knows, are a faction server. Now there are tons of faction servers out there and we want to compete against them I'm sure. However... In order to do that we have to keep features as /shop keep afk limit to 60min or even better remove it. Now I know that the afk limit is debatable but if you look at some big faction servers they don't have such a limit.

    Also another thing that worries me is the /vote rewards. The /vote exists so players can vote on minecraft server sites and make the server popular and in return they get rewards such as vote keys. As of the new update however players will have to use all their daily votes to get only 1 key. I think that will lead to players being discouraged of voting instead of encouraging them. Now I am not aware of what the crates will bring but the only way to compensate with the lower amount of rewards the crate rewards should be made better than they are now and there should be more vote links.

    Another thing that in the end @Phil says "That's right you will have to work for it" but on the post above there are gen buckets... << what they are. These gen buckets enable players to make a huge base in a matter of hours. Now that wouldn't be a problem if they didn't remove /tnt fill *Which exists on most popular faction servers*. In my opinion the removal of tnt fill will discourage players from raiding bases because it will make raiding a base a 5-6 hour task. Very few players have that time to for a single base...

    And another point the donor kit cool down. Now donor ranks help the server pay its bill, however I doubt anyone would consider buying a rank that has a 4 day cool down. Also the perk to change spawners was also a selling point of the ranks which has now been removed.

    And the last point is the removal of /shop. Now if you look at it all big faction servers *not including hardcore* have the /shop command, further more they even have /sell hand. The way it is described in the reset details players will have to warp to the shop *which takes 4 seconds* and then go back *another 4 seconds for a total of 8 seconds* just for one sell. In my view this will make players hesitant of making any kind of farms/grinders as it will be very impractical for them to sell. Also the players that come I'm certain most of them would like /shop to be a thing.

    Phil told me to "look at the whole puzzle" and I have, based on what I have seen is that the server depends on the players and what would have been a better way of execution would have been to make and announcement in game that leads to a poll for things players want to see in the next reset. And now @Phil would say that "I'm never satisfied" or "I'm just supposed to sit here 24/7 and spend my entire life working" but I'm not saying anything like that. All I want to say is that all players should be given a way to express what they want. And if someone starts a server they take responsibility to make the players happy, I'm not saying that the owner needs to pamper every single player but to make every player feel that their opinion has been taken into consideration. And in no way is "If you don't like it leave" a thing that staff should tell players. Instead you could explain why said thing couldn't be added and just end it there.

    But whatever has been done it's done. The opinions I have expressed here are mine and you can all disagree with them, I'd love to hear your views on the subject. All I can do for now is wait and see what the reset brings.
  5. HeroPvPOG_
    4 days cooldown is a bit much. maybe increase it by a minor amount like change it to 2 1/2 days. tbh I wish i could come back now but I got kicked and evry1 thinks i logged -_-. Tbh I'd happily ss, havent modified anything apart from getting a couple new games.
  6. Phil
    Removed all the bullshit arguing posts that have no place in this thread.

    Please keep your responses to ONE post, you can EDIT that post if neseccary. Please don't make multiple posts in an attempt to be the loudest person in the thread.
    • Like Like x 1
    • Agree Agree x 1
  7. rygar02
    like nichqlas said, no one goes for f top because theres nothing except for bragging rights, i think you all know of the server called "Archon" and thats by far the biggest faction server on minecraft, they have a prize of $200 for the archon shop, this makes it very competitive, i mean look at the servers f top value right now, ace's faction has about 8 stacks of spawners in their enderchest but theres no reason to place them down, no one grinds zombie spawners. Also, I know your goal is to make people build HUGE bases ect. but why would they? the only way you can get your unclaimed base raided is by an x-rayer... thats exactly why you should make mobs not naturally spawn, with you doing this it allowed players that aren't breaking the rules, (x-raying) to find unclaimed bases/raids, do to the "entity tactic" and i personally don't think that "gen buckets" is a good idea, like you said, people should have to work for stuff now, that includes building your own base, not having some magical water bucket to it for you. Oh and I was also wondering where the events had gone? You should definitely bring them back in bf11, that's the one reason I used to get on, for svp, bbg, etc.

    ~rygar
    P.S. I'm banned so I'm probably not going to be able to play the beginning reset, but if i get unbanned, someone should definitely invite me to a faction :).
  8. Nick
    You guys are obviously not understanding this,

    but Phil is trying to make p4 a lot more rare. This can be done so by having an higher time for the kits.

    You guys can't stop having it easy can you?

    - Rygar, gen buckets so people will actually start building bases. This server does not know how to build bases besides a select few.

    - /shop should be removed. Again, it makes things harder.

    If you want to help Phil out, tell him why you guys think it is a bad idea.
  9. Danish
    I'm positive @fastforward2016 covered why its a bad idea in his post if you gave yourself time to read it :)
  10. fastforward2016
    Nick, gen buckets wont make players build bases and the prot 4 will never be rare because of other kits like kit pvper which again... is a money source for the server. Either way the extending of the time will certainly have an impact on donations. Also if /shop is removed then so should all the kits. If @Phil wants the server to go to a hardcore setting then all things should be harder to make, including bases... Please rethink what you are saying because you have conflicting arguments.

    What should be done is continue having the tnt fill so people can ACTUALLY raid bases in a reasonable time span.
  11. rygar02
    Personally, i don't think Gen buckets are a good idea, if you don't know how to Gen walls on a base, you should look it up or find out yourself, like every other factions player. No faction server should have a bucket that builds a base for you, and if they do.. it should be expensive (1k per bucket is what i'd think). Although... I do like the idea of taking out /shop, allowing your economy not to get fucked again like last reset, when people could make 50k by leaving mc open and typing /shop, but i think you should add /buy.. not allowing you to sell stuff very easily but when raiding and you need just 1 piece of red stone, /buy would come in handy.. (/buy redstone 1) and, @Phil i know you are trying to make people "work" more but taking out TNT fill just makes raiding even more time consuming and as you all probably know, I don't cannon bases, I usually have people do it for me.. but when i do, I use a little cannon that takes 5 minutes to build, don't make it take any longer than it already does... and last but not least.... i 100% agree with the kit delay, this will make protection 4 worth something, and I'm going to be honest, this server is pay to win, i pay to win, and i don't like it... if i could i would charge back but i don't want to be banned i liked having a blaze spawner and grinding prot 4... it will be like 6.0 when i was legend rank and i combined my prot 2 for prot 3 and so on....

    (if there are any staff are reading this than you should definitely check out my ban appeal :p)
    ~Rygar
  12. Nick
    Alright so @Phil... told me to edit it and give "constructive criticism" so I will... Here it is.
    1 to begin with the main issue that I want to point out that we as everyone knows, are a faction server. Now there are tons of faction servers out there and we want to compete against them I'm sure. However... In order to do that we have to keep features as /shop keep afk limit to 60min or even better remove it. Now I know that the afk limit is debatable but if you look at some big faction servers they don't have such a limit.


    Also another thing that worries me is the /vote rewards. The /vote exists so players can vote on minecraft server sites and make the server popular and in return they get rewards such as vote keys. As of the new update however players will have to use all their daily votes to get only 1 key. I think that will lead to players being discouraged of voting instead of encouraging them. Now I am not aware of what the crates will bring but the only way to compensate with the lower amount of rewards the crate rewards should be made better than they are now and there should be more vote links.

    Voting is not extremely beneficial to advertising anymore.

    Another thing that in the end @Phil says "That's right you will have to work for it" but on the post above there are gen buckets... << what they are. These gen buckets enable players to make a huge base in a matter of hours.

    Wrong, It took me one whole week to make a 70 wall base with gen buckets with 4 other people.

    Now that wouldn't be a problem if they didn't remove /tnt fill *Which exists on most popular faction servers*. In my opinion the removal of tnt fill will discourage players from raiding bases because it will make raiding a base a 5-6 hour task. Very few players have that time to for a single base...

    I agree they should add tnt fill back.

    And another point the donor kit cool down. Now donor ranks help the server pay its bill, however I doubt anyone would consider buying a rank that has a 4 day cool down. Also the perk to change spawners was also a selling point of the ranks which has now been removed.

    I feel like you are misunderstanding this. Adding a cool down will increase the rarity of p4 making players want to buy a rank EVEN more. And actually, a server named saicopvp, arguably one of the best faction servers has a 4 day cooldown on their kits. And look at how popular and how many people donate, obviously they are doing something right. When I used to player there, P4 was cherished, having a set of p4 was insanely rare even for donators.

    And the last point is the removal of /shop. Now if you look at it all big faction servers *not including hardcore* have the /shop command, further more they even have /sell hand.

    Wrong, Wrong, Wrong, Wrong. I just hopped onto the Archon and Cosmic, they don't have /shop. I don't think Saico does either. So I don't know what you consider a big faction server.

    The way it is described in the reset details players will have to warp to the shop *which takes 4 seconds* and then go back *another 4 seconds for a total of 8 seconds* just for one sell. In my view this will make players hesitant of making any kind of farms/grinders as it will be very impractical for them to sell. Also the players that come I'm certain most of them would like /shop to be a thing.

    And I think you are WRONG, once again. This will prevent the economy from getting out of hand like 10.0 and make people actually do shit on the server instead of sitting in their base and just spamming /sell hand.
  13. Nick
    Alright its pretty simple bud.

    Gen Buckets will encourage players to build bases because it's a lot easier. You act like only a couple people can easily build a base and the rest will take weeks. But everyone has it, and everyone can build a base and compete for f top.

    Phil, raise pvper to 4 days, as you have done so for kits.
  14. Phil
    Already done ;)
  15. Nolan
    Ok, here is how I am looking at it. I had a few ideas. One of which is an unban all. Now you guys may have heard me talking about this ingame and think I am crazy. But the server would explode. Making the economy harder. Another thing is revamping staff. I hope to see all of these things and a new fresh beast.
    • Agree Agree x 1
  16. Nick
    f perms and updating the factions plugin so there are co leaders .

    another thing I really recommend since starting rank money isnt a thing now is.

    starting keys every reset. Depending on your rank, you should recieve keys.
    p1 - 1 key. p2 - 2 key. etc.
  17. Nolan
    As much as I respect your ideas Phil, us players do play the server for its intent reason. I do believe you should listen to the ideas because I have read through a few and they actually make sense for factions, however custom enchants and junk like that shouldn't be added.
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