so /sp has changed quite a lot in the past and is currently at a stack of 12 wich in my opinion is a bit low. i know that we used to have fights lasting up to 30m wich where in my eyes amazing even tho my arm was broken for about an hour after that. 12 potions per stack + a gapple timer isnt the selution in my opinion. maybe for the good pvpers on beast its allright but for the normal players that dont spend all there time pvping it can be a bit hard pvping like this. all this combined with mcmmo axes wich destroyes a set of unbreaking 3-4 diamond armour within a miniute of fighting probebly less makes you die verry fast wich isnt as much fun as fights that last a bit longer. so i think that removing mcmmo pvp skills or nerfing them a lot would be a great idea to balance pvp on the server. this way you wont need 7 sets of armour to have fights for about 5 mins. or change the amout per potion stack. right now you need about 9 slots of health potions to be abel to fight people with protection 4. so maybe increasing the stack of potion to lets say 40 will make pot pvp a lot easyer and you wont die as fast when ur pvping. or remove /sp and mcmmo and make it a pot pvp server wich can be a lot of fun aswell but does need time to get used to. you wont need more then 1 extra set and its not expensive pot wise. leave ur opinion about this and maybe ur suggestions how to balance it out ~iiSteal (sorry for bad english )
"or remove /sp and mcmmo and make it a pot pvp server wich can be a lot of fun aswell but does need time to get used to. you wont need more then 1 extra set and its not expensive pot wise." +1
Combat pvp is currently disabled but, we will need to find a way out to balance this in a proper way so please people comment your opinions down below, because as for now that's what matters most to us <3
Remove stacked pots and keep mcmmo out of combat for the best results. Stacked pots are not fun to pvp with because you can just carry 64 stacks of instant health and makes pvp too long
With stacked pots you can hold more armor, which is easy for a donator to do since they have so much armor. Without stacked pots and pvp mcmmo the fights would be balanced, people with no ranks could participate, and you wouldn't get quickdropped with the combat mcmmo.
If we do end up removing sp, this will give fights more variation because then the players have to decide if they are bringing either more sets, or kits. and fights will be different instead of just the same long fight over and over again
I think a very good option for Beast at this time to attract more players is to go semi-hcf. What does this mean? : A "mapkit". A mapkit is the certain level of enchant for weapons and armor, and certain levels for potions. The mapkit is usually lower level (prot 2 sharp 2 power 3). Having P4 kitmap would be too hard and retarded. No Mcmmo. Let's face it, McMMO factions is a thing of the past. Go back to 2014 if you want that Smaller shop. The only thing able to be sold are VALUABLES (Diamond, Emerald, Iron, Redstone, Lapis) and possibly farming materials. the money you recieve from this can be used to buy a "wrench" or "crowbar" to be able to break and pickup spawners, or endframes to make your own endspawner (no public end portal or /warp end) Remove Silktouching spawners Removing donor kits (also gr8 for EULA compliance) Removing Fly No cannon or wither raiding. Raiding is decided by DTR (Deaths Until Raidable). Usually, a 5 man faction will have about 3.5 DTR. This means if 4 members die in a short period of time, they can be raided and people can break in there territory. DTR regenerates like faction power. Fewer warps. In regular HCF, there are no warps. Since most dont want full hcf, having few warps, like only /spawn and /warp pvp, would cater to noobier players while also making it more intense and difficult for everyone. Now, many people won't agree with this. What I described is basically HCF without deathbans and with warps. I just think having atleast SOME of these or even just 1 added would benefit the server. I've played HCF and normal factions, and I definently prefer HCF. HCF is just so rewarding. When you have to work and enchant for your armor, PVP is so much more enjoyable and fun.
I think this would help a lot, hcf is 10x Better than normal factions and I like these ideas because it makes it fair for ALL players and not just donors for a pay to win server.
one problem with no /sp and no mcmmo is if you get 2v1ed your screwed but you dont lose as much as you used to back in past